Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Unreleased vNext
Added
- Add stats
- Add multi checks
- Add dynamic map
- Add map state and coordinates
Changed
Deprecated
Removed
Fixed
Security
2.0.0-beta - 2025-08-21
Added
- New round
- Rename Ruchba to Glagnarx (Winning alliacne GHR)
- Predefined races when joining
- Create NAP and TA buttons on player profile page
- Display permanent points on player and alliance profile
- Optimized interface for launching fleets
- More help and info icons (Production, Population Points, Culture, Siege, etc.)
- Artifacts stay active until sold
- Reduced race values for attack and defence (- 1/4)
- Changed stock price calculation: price = (current price + new price) / 2
1.10.0-beta - 2025-08-11
Added
- Map updates
- Alliance Battle Reports
- Player Statistics
1.9.0-beta - 2025-07-13
Added
- More help and info icons
- Looping fleets
- Highlight selection in buy screen
Fixed
- Alliance fee
- was: Creating an alliance did not reduces the alliance fee from the player account
- fixed: Creating an alliance reduces the alliance fee from the player account
1.8.0-beta - 2025-07-05
Added
- Alliance selection in create NAP screen
- Links to member detail in alliance member list and overview
- Help for research types and buildings
- Copy system info to clipboard
1.7.0-beta - 2025-06-29
Added
- Fleet info in system overview
- Launch fleet from system overview
- More system colors based on system status
Fixed
- Unknown planets
- was: Unknown planets could be colonized
- fixed: Unknown planets must be conquered
1.6.0-beta - 2025-06-25
Added
- New systems spawn, if "all culture levels" / "available planets" ratio is above a specified threshold
1.5.0-beta - 2025-06-24
Added
- Add help and info icons
Fixed
- Strongest fleet ranking
- was: Fleets in tranist were considered as strongest fleet
- fixed: Only fleets in orbit are considered as strongest fleet
1.4.0-beta- 2025-06-21
Fixed
- Handling of colony ships and transports on arrival
- was: CS and TR in stationed fleets reacted to the arrival of another fleet, even if the arriving fleet has no CS or TR
- fixed: CS and TR in stationed fleets only act on the arrival of another fleet, if the arriving fleet has CS or TR
1.3.0-beta - 2025-06-19
Added
- Add premium production points spending
1.2.0-beta - 2025-06-15
Added
- Add more rankings
- Add alliance management
- Add story telling
- Add delete player
- Optimized mobile display
Fixed
- Attack chance from bonus
- Defence loss from bonus
1.1.0-beta - 2025-06-12
Added
- Optimized local date display
- Round start handling
0.11.0-alpha - 2025-06-08
Added
- Optimized map
Fixed
- Round end handling
0.10.0-alpha - 2025-05-02
Added
- Add private messages
- Add more rankings
0.9.0-alpha - 2025-04-22
Added
- Add more rankings
Changed
- Optimized message pagination
0.8.0-alpha - 2025-04-06
Added
- Add more rankings
- Add battle reports
0.7.0-alpha - 2025-03-25
Added
- Add winning conditions
- Add game and round info
0.6.0-alpha - 2025-03-22
Added
- Add player resign
0.5.0-alpha - 2025-03-10
Added
- Add trade agreements and trade agreement management
- Add price history charts
Fixed
- Building limit. There is no limit anymore. You can build as many buildings as you want.
0.4.0-alpha - 2025-02-28
Added
- Add alliances and alliance management
Fixed
- Conquering unknown planets
0.3.0-alpha - 2025-02-22
Added
- Add battle calculator
Fixed
- Ship costs by economy level
0.2.0-alpha - 2025-02-21
Added
- Add more rankings
- Add swipe through planets on mobile
Fixed
- Battle against opponent having only SBs made no damage
- Check max orderable supply units
0.1.0-alpha - 2025-02-17
Added
- Add basic hosting modules for player, planets, systems, fleets and ranking
- Add in game pages for base game play
- Add non in game pages
- Add core identity management like registration, login, logout