Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Unreleased vNext
Added
Changed
Deprecated
Removed
Fixed
Security
3.5.0-beta - 2025-11-21
Added
🔍 Enhanced Incoming Filter
- The Incoming Fleet filter is now more granular. You can choose to display:
- Only your own incomings
- All incomings, including those from your alliance, friendly, or hostile sources
🧠 Intelligence Report Improvement
- Race Summary (Intelligence Report) can now be saved directly as a player note with one click for easier reference
Fixed
🟢 Online Player List Fix
- Previously, newly logged-in players were only visible after a hosting cycle
- This issue has been fixed, and the online player list now updates immediately
📊 Accurate Planet Overview
- The total population and production point values on the planet screen now correctly include decimal places, improving precision
3.4.0-beta - 2025-11-14
Added
⚔️ BattleCalculator Improvements
- 🔢 Decimal Starbase Values: Starbase strength can now be entered with decimal values for more precise loss calculations.
- 🔗 Sharable Calculations: Any BattleCalculator setup can now be converted into a shareable link—perfect for coordinating with alliance members.
🛠️ Production & UI Enhancements
- 🚀 Updated Production Display: The ship production display has been changed from “Remaining to Pay/Cost” to “Progress/Cost.” This update also applies to the “Spend Multiple” page.
- ℹ️ New Energy Info Icon: An added info icon now provides a clearer explanation of how Energy works.
👥 Player & Alliance Features
- 🔍 Enhanced PlayerSearch: You can now customize which result columns are shown, making PlayerSearch more flexible and powerful.
- 🏅 Improved Alliance Ranking: The alliance ranking page now displays the number of players in each alliance.
- 📬 Invite via Profile: Players can now be invited to an alliance directly from their profile.
- 🎨 Color-Coded Invite Links: Alliance invitation messages now use color-coded links — 🟥 reject and 🟩 accept — helping to avoid accidental clicks.
3.3.0-beta - 2025-11-07
Added
- The player profile (and alliance member profile) now shows how much XP the player needs to reach the next Player Level.
- The alliance member profile now displays the CV limit.
- You can now jump directly from a player’s profile to their alliance member profile.
- All rankings now display players with their alliance information.
- The MultiTool is now active and detects multi accounts.
3.2.0-beta - 2025-11-01
Added
- Galactic Hall of Fame
Changed
- Player Winning Conditions: 150 Points -> 125 Points
- Trader can only accept TAs for free.
3.1.0-beta - 2025-10-30
Added
🚨 The long-awaited Beta-3 round is just a few days away — and with it comes a wave of long-requested updates and balance changes.
From smarter combat limits to new player tools and interface improvements, this release sets the stage for a whole new galactic era.
Prepare your fleets, Commanders — the galaxy just got smarter!
New Features & Improvements
🧭 New Player Main Menu
A dedicated main menu section for your player has been added! Access everything related to your account in one place — Profile, Notifications, Settings, and Statistics.🔔 Discord Attack Notifications
You can now configure Discord notifications for incoming attacks. Stay informed without constantly logging in — works for both individual players and alliances.🧩 Menu Highlighting
The current main and sub-menu items are now highlighted, so you always know exactly where you are in the interface.📊 View Other Players’ Statistics
Curious about your rivals? You can now view other players’ stats — up to three days in the past.🏆 Updated Alliance Ranking System
The alliance ranking system has been rebalanced. Check the in-game info icon for full details on how the new system works.⚙️ Dynamic Production Points Price
The Production Points price now gradually converges toward 1.0. The further the price deviates from 1.0, the stronger the adjustment effect.🚀 Combat Value Limit
A player’s maximum allowed Combat Value (from fleets and starbases) is now limited by their Population Level and Social Level. This ensures that late-starting players can’t instantly build massive fleets or big starbase to gift player levels.🛰️ Incoming News Improvement
Incoming attack reports now include a direct link to the Battle Calculator, making it easier to prepare your defense.🧬 Race Balancing
The Speed and Attack race bonuses have been slightly reduced for better game balance.🌌 System Rename
The system “Wega” has been renamed to “Beshgar Noctis.” This name was chosen by Black Night to honor their victory in Round Beta-2.
3.0.0-beta - 2025-10-19
Added
Auto Production has been introduced. You can now set up to five production queues, so there’s no need to log in at late or crazy hours just to adjust your production anymore.
New options give you full control over how production works:
- Choose whether to reach an absolute or relative target value for buildings or ships.
- Decide whether to produce only full units, or allow Production Points to be applied continuously for partial progress at any time.
Plan ahead, automate smartly, and enjoy a smoother Astro Wars experience! 🌌
2.10.0-beta - 2025-10-02
Added
Commanders, a new era of clarity has dawned across the galaxy!
- ✨ Daily Battle Reports Unleashed: Every clash, skirmish, and full-scale war is now revealed during the daily update. No shadowy corners remain!
- 🔭 True Galactic Transparency: See the full scope of conflicts unfolding across the stars—nothing escapes your gaze.
- 🛠️ Powerful Search & Filter Tool: Cut through the chaos and track down the battles that matter most to you.
- 🪐 Alliance & Player Insights: Outcomes are aggregated by alliance and by commander, so you can measure the strength of your brotherhood—or size up your rivals.
The galaxy is alive with conflict. Now, at last, you can witness it all.
2.9.0-beta - 2025-09-18
Added
Commanders, a new update has landed! ✨ This release brings some highly requested improvements to help you read the galaxy at a glance and react faster in the heat of battle.
- 🟥🟩 Color-coded incoming messages – Instantly see if it’s a friendly reinforcement or a hostile threat marching your way.
- ⚡ Quick filters for messages – Cut through the noise and focus only on what matters most.
- 🌐 Color indicators in the solar system view – Fleets are now marked by allegiance, so you know right away who’s friend or foe.
- 🛡️ Enemy sieges shown in the solar system – No more surprises! Active sieges are now clearly displayed.
2.8.0-beta - 2025-09-12
Added
📝 Player Notes: Commanders, intelligence just got an upgrade! With Player Notes, you can now track your rivals and allies like never before:
- 🕵️ Write personal notes for every player in the galaxy.
- 📖 Keep track of intel reports, strategies, Discord names, or personal alliances/rivalries.
- 👤 Create and manage your notes directly on a player’s profile page.
- ⏳ Decide if your notes are permanent across games or temporary for the current round.
- 🤝 Share notes with your alliance to coordinate and outsmart the competition.
2.7.0-beta - 2025-09-10
Added
This update introduces several quality-of-life improvements to make navigation and information access smoother:
- TravelTime Calculator: Solar Systems can now be selected directly from a dropdown menu for faster and easier navigation.
- Planet View: A direct link to the corresponding Solar System has been added, allowing for quicker context switching.
- Alliance Member Page: The remaining time until the next Culture is now displayed, providing valuable insights for strategic planning and coordination.
2.6.0-beta - 2025-09-07
Changed
- Spend All PPs and production for sieged planets now follows the old classic rules:
- When selling PPs for Astro Dollars, only 70% of the PP on any sieged planets will be converted to money and the rest will be lost to the game.
- While a planet is under siege, production and population growth continues to accumulate in the usual manner.
Fixed
- Mouse issue when dragging map
2.5.0-beta - 2025-09-05
Added
Hey Eco-Heroes! ✨
This update brings some fresh green power-ups to the game:
🚀 What’s New?
Eco-Bonus goes public!
Your Eco-Bonus is now proudly displayed on your profile – let the world see how eco-awesome you are. 🌍💚Climb the Eco-Bonus Ranking!
A brand-new leaderboard is here. Compete, compare, and rise through the ranks to prove you’re the ultimate Eco-Champion. 🏆Tighter Eco-Bonus Groups
To keep the competition fair and fun, Eco-Bonus groups are now limited to 10 players. Smaller groups, bigger chances to shine! ✨
2.4.0-beta - 2025-09-02
Added
- Travel Time Calculator: No more guessing, now you know how long that warp jump will take!
- Spend All (Trade): See exactly what your interstellar shopping spree will get you. 🛒🚀
- Sortable tables
- Tooltips for icons
Changed
- Travel Time Calculation: Inter-system journeys now include a tiny interplanetary pit stop. (Snacks not included.) 🌌🥪
2.3.0-beta - 2025-08-31
Added: Player-Controlled Transport & Colony Ship Options
🛰️ Transport Options – you’re the boss now
Before, transports just did their thing. Now you call the shots:
- Conquer – March in and take over if the planet isn’t allied or is “mystery-owned.” Population only shrinks if you manage to wipe it out.
- Bomb – Each transport knocks off 1 pop. Basically, the “angry space postman” option.
- Allied – Yes, you can even do the above to your allies. ⚠️ Warning: space politics are hard, and your friends may not appreciate being bombed.
- Pro tip: Options can be combined for maximum mayhem (or precision).
🏗️ Colony Ship Options – more than just planet squatters
Colony ships are no longer one-trick ponies. Now you can tell them exactly what to do:
- Colonize – Take over a free planet. Costs one ship, but hey, new homeworld!
- Disband – Already own the place? Scrap your ships for production points (needs 2+ ships). Think of it as interstellar recycling.
- Gift – Send ships as a present to the planet’s owner. ⚠️ Just so you know: disband still happens, even if you’re gifting to an ally.
- Mix & match: Yup, these can also be combined.
2.2.0-beta - 2025-08-28
Added
- Filtering and sorting in Player Search tool
- 'Who is online'
2.1.0-beta - 2025-08-26
Added
- Added science reasearch pipeline
2.0.0-beta - 2025-08-21
Added
- New round
- Rename Ruchba to Glagnarx (Winning alliacne GHR)
- Predefined races when joining
- Create NAP and TA buttons on player profile page
- Display permanent points on player and alliance profile
- Optimized interface for launching fleets
- More help and info icons (Production, Population Points, Culture, Siege, etc.)
- Artifacts stay active until sold
- Map legend
- Player search for TAs and NAPs
- Race Planner
- Tools Overview
Changed
- Changed stock price calculation: price = (current price + new price) / 2
- Reduced race values for attack and defence (- 1/4)
- Winning conditions: Players 150 points, Alliances 75 points over 3 days
- Players start with Culture Level 3, Bio Level 5 and 1.500 Production Points
1.10.0-beta - 2025-08-11
Added
- Map updates
- Alliance Battle Reports
- Player Statistics
1.9.0-beta - 2025-07-13
Added
- More help and info icons
- Looping fleets
- Highlight selection in buy screen
Fixed
- Alliance fee
- was: Creating an alliance did not reduces the alliance fee from the player account
- fixed: Creating an alliance reduces the alliance fee from the player account
1.8.0-beta - 2025-07-05
Added
- Alliance selection in create NAP screen
- Links to member detail in alliance member list and overview
- Help for research types and buildings
- Copy system info to clipboard
1.7.0-beta - 2025-06-29
Added
- Fleet info in system overview
- Launch fleet from system overview
- More system colors based on system status
Fixed
- Unknown planets
- was: Unknown planets could be colonized
- fixed: Unknown planets must be conquered
1.6.0-beta - 2025-06-25
Added
- New systems spawn, if "all culture levels" / "available planets" ratio is above a specified threshold
1.5.0-beta - 2025-06-24
Added
- Add help and info icons
Fixed
- Strongest fleet ranking
- was: Fleets in tranist were considered as strongest fleet
- fixed: Only fleets in orbit are considered as strongest fleet
1.4.0-beta- 2025-06-21
Fixed
- Handling of colony ships and transports on arrival
- was: CS and TR in stationed fleets reacted to the arrival of another fleet, even if the arriving fleet has no CS or TR
- fixed: CS and TR in stationed fleets only act on the arrival of another fleet, if the arriving fleet has CS or TR
1.3.0-beta - 2025-06-19
Added
- Add premium production points spending
1.2.0-beta - 2025-06-15
Added
- Add more rankings
- Add alliance management
- Add story telling
- Add delete player
- Optimized mobile display
Fixed
- Attack chance from bonus
- Defence loss from bonus
1.1.0-beta - 2025-06-12
Added
- Optimized local date display
- Round start handling
0.11.0-alpha - 2025-06-08
Added
- Optimized map
Fixed
- Round end handling
0.10.0-alpha - 2025-05-02
Added
- Add private messages
- Add more rankings
0.9.0-alpha - 2025-04-22
Added
- Add more rankings
Changed
- Optimized message pagination
0.8.0-alpha - 2025-04-06
Added
- Add more rankings
- Add battle reports
0.7.0-alpha - 2025-03-25
Added
- Add winning conditions
- Add game and round info
0.6.0-alpha - 2025-03-22
Added
- Add player resign
0.5.0-alpha - 2025-03-10
Added
- Add trade agreements and trade agreement management
- Add price history charts
Fixed
- Building limit. There is no limit anymore. You can build as many buildings as you want.
0.4.0-alpha - 2025-02-28
Added
- Add alliances and alliance management
Fixed
- Conquering unknown planets
0.3.0-alpha - 2025-02-22
Added
- Add battle calculator
Fixed
- Ship costs by economy level
0.2.0-alpha - 2025-02-21
Added
- Add more rankings
- Add swipe through planets on mobile
Fixed
- Battle against opponent having only SBs made no damage
- Check max orderable supply units
0.1.0-alpha - 2025-02-17
Added
- Add basic hosting modules for player, planets, systems, fleets and ranking
- Add in game pages for base game play
- Add non in game pages
- Add core identity management like registration, login, logout